Action RPG Inventory System

Version 2.0 - Submitted - July 20th 2018
------- Update Notes -------

Fixed inventory slots showing as white icon boxes (UMG issue Epic never fixed)
*Use OverRated’s fix posted above. It’s not a perfect fix as you lose the Paper Doll Equipment Slot background icons. But you can manually reassign those by *editing the **Equipment **UMG file and update each of the **Inventory_Slot’s **PaperDollIcon with the correct slot icon for each equipment slot.

Inventory_Slot]

  • Go into the*Content/InventorySystem/UI/Blueprints/Inventory/*Inventory_Slot UMG file and select the Icon element.
    Then replace the **Brush **binding to ItemInformation.Icon with a **new Binding. **
    The attached screenshot will show you where to find how to do that.

  • Create the logic as shown in Overrated’s Post for the new Brush binding.

Then do the same thing for both the *Content/InventorySystem/UI/Blueprints/Inventory/*HotBar_Slot and Container_Slot UMG file.