Hey guys - anyone know how to parent the mesh (which is inherited from a C++ class) to a camera? Using a different mesh and animation blueprint than creator and it gives me wonky results without the camera being parented I think.
Hey guys - anyone know how to parent the mesh (which is inherited from a C++ class) to a camera? Using a different mesh and animation blueprint than creator and it gives me wonky results without the camera being parented I think.