Action RPG Inventory System

Thank you for your help. That worked just fine! I see that it works because by default the local starting class is set to warrior.

I also have an unrelated question relating to adding items into the game.
I have followed the Youtube tutorial for adding equip-able/ interact-able items but when I get to the point where i drag the item blueprint into the game it has no collision and cannot be picked up. However, when I choose to have the player start with the weapon already in the inventory, I can equip it and it changed my stats and everything, that part is working great. I can even drop the item into the environment, but at this point it has not collision and cannot be picked up again. Any suggestions to help me would be awesome! Thanks