Hi, I would like the inventory slots to be added dynamically instead of being added with empty item info at startup and then set on “UseInventoryItem” function.
If i’m right, the default empty inventory slots are created here in the InventoryManagerComponent by the “AddInventorySlot” function:
And slot item infos are set by the “AddItem” function. Is this right?
Can I break the “Create Inventory Slots” function so it increment slot number but without adding an “Inventory_Slot” widget, then create this widget in the “AddItem” function right before setting its item info or does it require more modifications?