Hi, im still wrestling with aspects of it. Please, anyone, whats the best practice to ensure item removal persistancy accross level streaming volumes. As i stop gap ive created a pan game world volume for all the items, but this defeats the point of level streaming. Whats the best prqctice way to stream in and out levels in an open world but not have the picked up items respawn (To be honest i would have thought this would be part of the marketplace pack, as level streaming is so important). Thanks for all advice