I will say however that some of the logic is outdated for the current engine patch, I know that when you load the project in 4.18 now unreal informs you to update a node, don’t remember which one it was but unreal tells you it’s depreciated
I will say however that some of the logic is outdated for the current engine patch, I know that when you load the project in 4.18 now unreal informs you to update a node, don’t remember which one it was but unreal tells you it’s depreciated