Heya Shadow, yeah I followed your advice. I’m beset by a new issue though. I’m unable to use any of the keys to open the inventory boxes, and when I close the game I get this error:
Error Blueprint Runtime Error: Accessed None trying to read property InventoryManagerReference from function: ‘Get_Visibility’ from node: Branch in graph: Get_Visibility in object: InteractText with description: Accessed None trying to read property InventoryManagerReference