Action RPG Inventory System

Hi! Thanks for an amazing toolkit. I’ve learned a lot from reading through the blueprints, especially with how UI works in Unreal since I haven’t worked a lot with that before.

I have one question though, for MainHand and OffHand. From what I understand the socket you create is attached to a bone, but the rig and character I have created does not have a pawn bone (easily fixed of course, not too many animations I have to reimport and fix yet). I’ve added the socket to the middle finger instead, but the weapon is outside of the hand. Even if I move the socket to to his pawn, the weapon is still added to his middle finger outside of his hand.

Is it possible to actually spawn the weapon equipped at the location I’ve put the socket in (relative location), rather than the original location the socket is created at?