I’m working on a small arch-viz scene and I’m stuck with getting the reflections right. They don’t look realistic and I’m wondering if I should use SSR which in some cases helps in some makes it worse. I have attached two images, one without SSR where the roughness of the material is right, but the reflections from capture spheres on the floor look very strange. On the second one, with SSR switched on reflections look correct, but I’m loosing the roughness of the material. What should be the right approach to achieve realistic result?
Thanks for your help.
And here is the photo I’m trying to match (design and photo by Bruzkus Batek Architekten):