So i have been messing around with lenflares. Trying to create a working setup.
Looks good from the front view
But from the side, the horror.
it rotates out of place.
but when i go to the side view such as how players would do. the particle rotates but doesn’t rotate correctly.
is there a trick to rotate a particle based on the camera looking position and a actors circumference.
so the illusion of the lens flare is not disrupted.
I know there are alot of location based properties in cascade. i can probably try to hook one of those properties with a material.
Yes i did check out the screen alignment properties and none of them looked good. what i theorize is to disable the rotation (or set it to specific type) which would allow me to hook up my material to emitter rotation (how?).
But is there a non hack way to do this in cascade or outside of cascade.
secondly if anyone has done this, can you share a road map so i don’t spend the entire week trying to hack this thing.