Hi,
I have an enemy character that is a subclass from ACharacter.
If I place the Enemy in the Editor into the Map the Enemy is fine (without changing any properties).
If I spawn the enemy via C++ - The enemy is stuck in the air (not falling - it is floaring).
I spawn it with this:
World->SpawnActor<ACharacter>(EnemyClass, SpawnTransform);
What might be the difference ? I don’t change anything if placed via Editor.
Thanks