ACharacter (Enemy) stuck in air if spawned from code

Hi,
I have an enemy character that is a subclass from ACharacter.

If I place the Enemy in the Editor into the Map the Enemy is fine (without changing any properties).
If I spawn the enemy via C++ - The enemy is stuck in the air (not falling - it is floaring).

I spawn it with this:

World->SpawnActor<ACharacter>(EnemyClass, SpawnTransform);

What might be the difference ? I don’t change anything if placed via Editor.

Thanks :slight_smile:

Okay I found out that I have to set:

Move->bRunPhysicsWithNoController = true;

Now it works.