Accurate and Precise values for Physics based math in Blueprints

Hi everyone,

I am trying to make a modeling and simulation type tool in Unreal Engine, because of this I need to be able to do precise and accurate physics based math.

I know there is an issue with floating point precision using Blueprints, but I was wondering if there is a way around this or if there are any new ways to add doubles to blueprints or any other methods that would support this kind of math?

I do know how to code in C++ and i could do this kind of math in there, but I think there are many reasons as to why Blueprints would be better for my project.

Thanks.