Accolades are not working outside of Editor in UEFN v37.0

Summary

I’m using Accolade_Device.Award() function to grant XP to the Player. When I upload my project to Private Version, Accolades are not granting XP (via UEFN or Verse).
I connected a HUD Message to Accolade_Device.TestAwardEvent() to see if the event is signaled, but it is not.
In local Editor Session it works fine. In Private Version or Published Island Accolade doesn’t work.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Add AccoladeDevice, InputTriggerDevice, and HUDMessageDevice to the level.
  2. Connect InputTriggerDevice.OnInputPressed() to the AccoladeDevice.Award().
  3. Connect HUDMessageDevice.Show() to the AccoladeDevice.TestAwardEvent().
  4. Play in the local session as well as in Private Version (playtests).

Expected Result

When the input is triggered by Player, Accolade grants XP and the HUD Message is visible on screen both in local session and Private Version.

Observed Result

  1. Accolade grants XP (test mode) and the HUD Message is visible in local session.
  2. Accolade does not grant XP and the HUD Message is not visible in the Private Build.

Platform(s)

Windows

Island Code

1436-7239-0736

Upload an image

That Island Code is for an Island that was released today and was not calibrated. It is not possible to grant XP until the calibration process of an Island is finished. It is showing granted XP in Edit Session and Playtest only for testing purposes. So it is not a bug that it is not granting XP in an Island that was just released and so far had no players.

https://www.epicgames.com/help/en-US/c-Category_CreatorPrograms/c-IslandCreator/how-does-xp-calibration-work-in-fortnite-creative-a000089602

I know about XP calibration.
It doesn’t show “XP Granted” in Private Version in playtests. AwardTestEvent is not signaled too.
It’s still a bug for me.