Accidently add c++ class to blueprint project

i have missing modules after accidently adding a c++ class in my blueprint unreal engine project now it wont open :frowning_with_open_mouth:

is there anyway I
fdhg
can get it back?

delete the file u create in your project folder

I tried that and it still won’t work!

try right click on your uproject file and generate visual studio files

I did that and got a file

Edit your uproject file (in notepad or vscode or whatever) and remove the part regarding modules

	"Modules": [
		{
			"Name": "YouGameName",
			"Type": "Runtime",
			"LoadingPhase": "Default",
			"AdditionalDependencies": [
				"Engine"
			]
		}
	],

^^^^ this needs to go

Also delete the source, binary, intermediate, saved, derived datacache
folders if they are present.
Then try running the uproject.

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