I have a USTRUCT in my GameState class that is updated every tick in C++ code.
I can access this USTRUCT in my blueprint every tick and get realtime values from it no problem.
If I store this USTRUCT member in a blueprint variable in the blueprint constuction script, it does not reflect the realtime changes, or show any of the initialized values either.
Is there any way to obtain a reference to a USTRUCT and keep it as a variable in the blueprint so I dont have to GetGameState, CastGameStateAs, GetStruct, BreakStruct everytime I want to access one of its properties in an event graph?
Thanks in advance