Hello,
I am trying to iterate over event keys when loading a Level Sequence in order to see if it calls a specific function and get it’s property value; So I can know what BPs to create ahead of time.
Essentially, I have a function that shows/hides specific widgets using an Enum type. I would like to check if there any calls to this function and get the Enum value to create the correct widget. (This is done once the loading is finished but before the sequence plays).
I’ve managed to get something working by using the FMovieSceneChannelData in the FMovieSceneEventTrack sections (UMovieSceneEventTriggerSection).
This allows access to the PayloadVariables inside the FMovieSceneEvent, but this only works in Editor.
Are there any package compatible solutions ?