UE4 exposure of inner vehicle data is lacking, to say the least (no lat/lon slip, tire contact normal, suspension jounce etc.). I absolutely need to access the PxVehicle queried data directly and it seems that this is impossible to do. Unreal uses a custom class (PhysXVehicleManager) to store queried data, raycast results etc. but this class is not accesible from game module, or at least I haven’t been able to do so. For example the following code
It turns out the class FPhysXVehicleManager is marked as private by the engine. To fix this you will need to add it to the API and some how pull it out from being marked private. I am not entirely sure how to do this but that’s the root issue.