I am not sure if I am posting this question in the correct place or not, but as it appears there is little documentation anywhere on how to work with this plugin anywhere.
I have followed all instructions here: Quickstart for Google VR SDK for Unreal with Android for getting set up in unreal, and am successfully running on the device with the visualisation supported, and successfully executing functions with the OnActorSelectedEvent node. This is currently using the GoogleVR dev branch of Unreal 4.13
I am however at a loss as to how to gain access to any of the input buttons or touchpad. I have even tried with a standard MotionController component to no avail - is there any setup steps missing from either the Unreal Documentation or the GoogleVR setup documentation. Is anybody else experiencing the same issue?
On a side note - I followed the Unreal setup documentation for 4.14 using the standard motion controller input system - and it seems to work out of the box with the VRTemplate MotionControllerTemplate.umap