Accessing InputComponent in something other than a Pawn

Is is possible to access an InputComponent in, say, any AActor? I want to add bind events, but it’s not a an actor that needs to be possessed or anything so I don’t want to make it a character or anything, it’s simply a flipbook sprite that triggers a play on the flipbook when the mouse is clicked.

Nevermind, I see that AActor already has it’s own InputComponent.