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Accessing data from USkeletalMesh and Animation Assets (C++)

I’m going to try my hand at putting an instanced skeletal mesh component together by taking the bone data and animations and packing them into a buffer in a custom shader. Thing is I don’t know how to pull that data out of the FSkeletalMeshObject class or the Animation Assets as everything seems very opaque and the documentation wasn’t particularly helpful. How can I access this data?