I’ve set up multiple objects with a gameplay tag describing each one, I’m not sure how to apply tags but I’ve made a tag container variable in each object and set the tags in there and looking in the class defaults is says the tags have been applied, but when I try to use a gameplay tag switch it fails to recognise them. Am i doing something wrong? Heres my setup:
When given an object with the tag Grabbable.Ball in its tag container it responds “object has no tags” as its told to do in case 0, when no tags are pressent. Heres what my objects look like:
I’m not really sure what I’m doing wrong here, my old guess would be the switch is looking for the wrong thing or I should be using a gameplay tag switch rather than a gameplay tag container switch but I’m unable to get only the tags from the object I’m given and can only get a container from it
any help or advice would be appreciated, I’m pretty stuck!