Branch: Source
Build Version: 4.4.0
Description:
- Create an array in blueprint A
- Get a pointer to blueprint A in blueprint B and cast it to blueprint A
- Draw array as ‘Get’ out of the ‘As blueprint A’ pin
- Try starting your project in Play-In-Editor as well as Stand-Alone
For me game works just fine in PIE, but in Stand-Alone that blueprint fails to run properly. There are no error messages, and compiling works just fine.
In my team a similar issue had occurred a week before, where ‘Get’ caused blueprint to stop working in Stand-Alone mode in a totally different blueprint.
Hey abeccu,
I wasn’t able to reproduce this in a 4.4.0 source build; accessing another BP’s array through a cast causes no problems that I can see. Can you post an image of each Blueprint’s Event Graph? Does this happen in a new project or only in your current project? Thanks!
Hi , blueprints are both very complex; they wouldn’t fit in a screenshot of any reasonable size.
I’ll give it a try in a new project over next days.
Hey abeccu,
We haven’t heard back from you in a while, so I am marking this post as resolved for tracking purposes. If you are still experiencing this issue, please attempt it in a new project and let us know if it occurs there as well. Thanks!