However, if i place the enemies manually on the level, i won’t get this error.
But if the enemies are getting spawn with a trigger during runtime then the error appears.
Any help is appreciated.
A simple delay after the EventBeginPlay solved it.
The BP looked for the location before the first enemy was even spawned. So it returned accessed none.
A simple delay after the Event Begin Play solved the Problem.
The Blueprint looked after a location before the first enemy was spawned. So it returned Accessed none.