Hello,
I am currently working on a small project and I am suffering a strange error. Every time I move an object in the content browser or delete multiple files at once the engine crashes with the following error:
MachineId:3F8F4932429CF8C9B7B82EAFE18495B5
EpicAccountId:ecd415371e454ee0b59755727916a58a
Access violation - code c0000005 (first/second chance not available)
GhostGame!UCurveBase::GetTimeRange()
GhostGame!FTimeline::GetLastKeyframeTime()
GhostGame!FTimeline::GetTimelineLength()
GhostGame!FTimeline::TickTimeline()
GhostGame!UTimelineComponent::TickComponent()
GhostGame!UActorComponent::ConditionalTickComponent()
GhostGame!FActorComponentTickFunction::ExecuteTick()
GhostGame!FTickTaskSequencer::FTickFunctionTask::DoTask()
GhostGame!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask()
GhostGame!FTaskThread::ProcessTasks()
GhostGame!FTaskThread::ProcessTasksUntilQuit()
GhostGame!FTaskGraphImplementation::WaitUntilTasksComplete()
GhostGame!FTaskGraphInterface::WaitUntilTaskCompletes()
GhostGame!FTickTaskSequencer::ReleaseTickGroup()
GhostGame!FTickTaskManager::RunTickGroup()
GhostGame!UWorld::RunTickGroup()
GhostGame!UWorld::Tick()
GhostGame!UGameEngine::Tick()
GhostGame!FEngineLoop::Tick()
GhostGame!GuardedMain()
GhostGame!GuardedMainWrapper()
GhostGame!WinMain()
The last window that shows up while moving/deleting is “Updating file(s) source control status…”. I use git as source control which is still in beta state. might this cause the error?
I am just using a bit of c++ code and some blueprint scripts. I checked everything if I am using an NULL or uninitialized object but cant find any.
I use one timeline in a blueprint and since the error message says “UCurveBase::GetTimeRange()” in the call stack could the error probably lie there?