We’re trying to build a random level and refresh/generate navmesh at runtime, get this crash intermittently but don’t know what’s causing it. If anyone can chime in with any tips that would be great.
Access violation - code c0000005 (first/second chance not available)
SomeGame_Win64_Shipping!rcMarkWalkableTrianglesCos()
SomeGame_Win64_Shipping!UAnimBlueprintGeneratedClass::PurgeClass()
SomeGame_Win64_Shipping!FRecastTileGenerator::GenerateCompressedLayers()
SomeGame_Win64_Shipping!FRecastTileGenerator::GenerateTile()
SomeGame_Win64_Shipping!FRecastTileGenerator::DoWork()
SomeGame_Win64_Shipping!FAsyncTask::Abandon()
SomeGame_Win64_Shipping!FQueuedThread::Run()
SomeGame_Win64_Shipping!FRunnableThreadWin::Run()