Access Unreal Engine 4's Materials for use in Blender

You cant bring UE4(or any game engine’s materials) into a modeling software, they are completely different systems. But you can just right click in the content browser > Export any texture you want out of UE4 and use them if thats what you want.


For sake of unity, I am trying to create some static meshes in Blender that can be imported into Unreal 4. However, I want to be able to use the same materials I am already using in Unreal 4, and apply those to my Blender brush. Is there a way to access material, texture, or normal map files so that they may be used in Blender?