Hello,
I’m trying to do a small game that include a Physic Spaceship.
But since the UE5 upgrade, my physic is totally broken ^^.
So I’m trying to access to the physics tick for more stability.
Do you know how I could access to the Physics Tick in C++, with this feature :
I’m trying to do some thruster, but the C++ code seems to be executed at the framerate Tick instead of the physics tick
Do you know if there is any solution to this problem ?
I guess I need to override some Physic Class but I don’t find it.
Or maybe there is a way to access the physics tick in blueprint ?
Sorry for the noob question, I wasn’t able to find any documentation on this.
Many thanks