I’d like to know the RGB value of the pixel (X:100, Y=200, Z=200) seen from camera.
In my opinion, it can be achieved by using Post Process.
So I make the material that material domain is Post Process and
TextureCoord node connects to SceneTexture node(Scene Texure set PostProcessInput0).
If the Color of SceneTexutre converts to RGB value and the value outputs to log, my aim is achieved.
But RGB value can’t output log.
I can’t find the node of print node,…
So could you tell me how to access RGB value via PostProcess Material