Access Niagara particle data from Animation Blueprint

I’m trying to setup Niagara system with Skeletal Mesh Component Renderer, where I set Anim Class to my custom-made Animation Blueprint. For each particle there is one Anim Class instance. In each Anim Class instance I would like to read particle data such as velocity, rotation and some custom parameters that correspond to this Anim Class instance (so different animations are played based on these values).

Do you guys know how to do it?

Kind regards :slight_smile: