Hi,
Im trying to access a .txt file locally (\sdcard) at runtime on a quest 3. I have a check that confirms the file is present however I can not read the contents of the file. I am using file helper plugin, works fine if I run it in editor (with a local copy of the file on my hard drive).
I have added the read and write permissions both in the manifest and in the level blueprint.
I need to be able for the user to drop the text files locally onto the headset, so they have to be somewhere in the sdcard folder structure.
Anyone got any ideas of what I might be missing. Cheers in advance
What helper plugin are you using in your project, the free one or one of the paid?
the free one, called file helper blueprint library, happy to use a paid one if it will work with quest
I have seen that other plugins are for Windows only. I am not familiar with this plugin, but are there any logs or responses that are created if loading or saving a a file was successful or failed?
Can you write the file or is it just the reading that is not working? Maybe i’ll have some time tomorrow to test the plugin with my own Quest3,
Is it this plugin you’re using? Are there any examples about how to use it on Android ?
the problem ties in with the new permissions on Android. If I access media files (jpg mp4 etc) then it works absolutely fine. Currently I am cheating by renaming my csv as .jpg and then passing it as a csv. This works for me as this is only to test whilst I develop the link to a SQL database.
Might come back to it later as I hate leaving things without a proper fix