Acceptable latency rates for VR (Oculus Rift DK2)

I am currently getting around 13ms running at 75FPS, what is generally considered a good rate?

Oculus works with 75Hz, so it won’t be better. The final consumer edition of oculus will be running at 90Hz with an higher resolution, so don’t forget about it

I know that 75Hz is the limit of the rift, I’m more talking about the draw call reference of 13 ms. In the VR best practices video they start off with 11ms I’m wondering if 13 is acceptable for DK2 projects?

13 ms is really good, try generally to stay under 20 ms. Use the performance HUD to check this:


(This does not include input latency for controllers etc. only for head rotation)