Adding Input Mapping Context goes in Player Controller. And every Input Action are inserted in my character class. Everything looks ok: declaration of IAs, binding actions to them etc… But alas, there is no response to my inputs.
Demonstration:
The question is: why is something like that happened?
Seems to me you are not assigning your IMC to the c++ variable. In other words you need to make the c++ variable editable in BP then assign the IMC to that variable in the bp and it should work.