About shadow at different distances change issues

Help, questions about the distance the shadow of the object,
in the perspective view of the case,
in the vicinity there is a clear shadow

juli_002.JPG

the shadow becomes relatively far from the rough,
juli_001.JPG

where can change settings in it?
Relatively far distance also to clear up the shadows?

I use is: DominantDirectionalLight,

This is a static mesh.

This shadow is projected out of the leaves.

Thanks!

Hi,

What type of light are you using for your scene? (stationary, static, movable)

What is the shadow from (what looks like foliage) being cast onto? Is it a landscape?

I use is: DominantDirectionalLight,

This is a static mesh.

This shadow is projected out of the leaves.

Thank you

What is your lightmap resolution on the static mesh that the shadow is being cast to?

I understand you are using a directional light but what is the mobility that it’s set to. This can affect what’s happening.

It looks like you’re possibly using Stationary. If you’re upclose the mesh is using dyanamic/movable lighting and as you move away it’s using baked lightmaps from static lighting.

You may need to just up the lightmap resolution of the mesh where the shadow is being cast. What is the lightmap resolution?

Try changing it to something like 128, 256, 512 and seeing how the shadows look then.

Let me know what you find. :slight_smile:

Tim

modify light shadow Filter Quality is SFQ_High .
Need choose Self Shadow Only.
IT is OK!

THX,

I think I found the answer, as if this is not correct,