About server crash with CrashReportClient

We become indebted to.
Sorry for the machine translation.

I am creating a PC application using UE4.27.
I would like to implement a function to obtain crash logs when a client or server crashes using the CrashReportClient function.
In CrashReportClient.Build.cs

if (Target.Type == TargetType.Game || Target.Type == TargetType.Client || Target.Type == TargetType.Program)
{
  PublicDependencyModuleNames.Add("CrashDebugHelper");
  PublicDefinitions.Add("WITH_CRASHREPORTER=1");
}
else
{
  PublicDefinitions.Add("WITH_CRASHREPORTER=0");
}

There is a branch like this, but is it designed to not work if the server crashes?

I tried crashing the server.

CrashReportCoreLog: CompressAndSendData compressing 6644 bytes ('/data/LinuxServer/□□□/Saved/Crashes/crashinfo-□□□-pid-XX-XXXXXXXX/Diagnostics.txt')
CrashReportCoreLog: CompressAndSendData compressing 4 bytes ('/data/LinuxServer/□□□/Saved/Crashes/crashinfo-□□□-pid-XX-XXXXXXXX/UE4Minidump.dmp')
CrashReportCoreLog: CompressAndSendData compressing 11783 bytes ('/data/LinuxServer/□□□/Saved/Crashes/crashinfo-□□□-pid-XX-XXXXXXXX/CrashContext.runtime-xml')
CrashReportCoreLog: CompressAndSendData compressing 994142 bytes ('/data/LinuxServer/□□□/Saved/Crashes/crashinfo-□□□-pid-XX-XXXXXXXX/□□□.log')
CrashReportCoreLog: CompressAndSendData compressing 132 bytes ('/data/LinuxServer/□□□/Saved/Crashes/crashinfo-□□□-pid-XX-XXXXXXXX/CrashReportClient.ini')

Logs like this are output
CrashReportCoreLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
is displayed, so it seems that the sending has been completed.
I asked this question because minidump.dmp is 4 bytes and nothing is output.

The basic part of the server is Linux, and C++ (using UFUNCTION Server, etc.) is also used for interfaces.

I don’t know much about server-related processing.
Thank you.

お世話になっております。

前回のご質問と被ってしまい、すみません。
Target が Server の時にサーバをクラッシュさせた場合
minidump.dmp が 4byte とかなり小さいサイズですが一応出力されています。
Target が Server の時でも minidump が通常のように出力させる方法などありますでしょうか?

よろしくお願いいたします。

Hello.
Sorry for the machine translation.

Sorry for repeating your previous question.
If the server crashes when Target is Server
Although minidump.dmp is quite small at 4 bytes, it is being output.
Is there a way to have minidump output normally even when Target is Server?

Thank you.