Very interested to know this solution as well with some simple step by step for us non tech artists types. I am a complete knuckle-dragger when it comes to correctly authoring shaders.
Did you test it again o Blender 3.5 and UE 5.1? Seems like it is not working anymore.
Hi guys does this work with UDIM’s? I can export the fur successfully but it’s not mapping correctly in UE.
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Sorry guys I’m lying. It works! I just didn’t have the root_uv attribute set correctly. Thank you very much for this!
This really should be native to Blender! It’s essential really!
Could you tell me how you achieved this? I am unable to get to this point, even though I am setting the root uv attribute in blender.