I’m studying about "playerstate"class.
i understand that playerstate is exist for Server and client’s connect.
PlayerController is only exist each machine, so if i call id:0 than get local player.
but playerstate is not,
each machine has all machine’s playerstate, can connect other playerstate.
but my question is,
if i make a game for not NetworkGame(only my pc) and i want to make some state(idle,run,attack,hit,action1,action2… etc)
is not good to use playerstate?
i try make Myplayerstate based on PlayerState.
but suddenly i think about this question.
although all of programmers have difference code style, but i want to listen about this.
have a nice day