About particles?

In cascade,how can i make an emitter that follows the staticmesh’s vertices,just like a particle module called shape in Unity like below?(upper screenshot)
And how can i render the emitter as a mesh like the render mode in Unity?(lower screenshot)
Thank you very much!

19132-猎豹截图20141027204337.png

19133-猎豹截图20141027204903.png

You can use the SkelVertSurfaceLocation module in Cascade.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Reference/Modules/Location/index.html#skeletalmeshvertex/surfacelocation_skelvert/surfloc_

Setup your emitter with the meshData type and emit your static meshes.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/Mesh/index.html

There is a bug in the module which is being addressed, the bug has to do with aligning the mesh to the surface normal being emitted from, the fix should be coming relatively soon.