In cascade,how can i make an emitter that follows the staticmesh’s vertices,just like a particle module called shape in Unity like below?(upper screenshot)
And how can i render the emitter as a mesh like the render mode in Unity?(lower screenshot)
Thank you very much!
You can use the SkelVertSurfaceLocation module in Cascade.
Setup your emitter with the meshData type and emit your static meshes.
There is a bug in the module which is being addressed, the bug has to do with aligning the mesh to the surface normal being emitted from, the fix should be coming relatively soon.