I have made a healing effect that attached to my character and set it emitters to local space(Don’t set it to world space because the emitter should not have a trail),but,when I move the character around,the attached particle rotates as long as my character rotates.I don’t want that happen,how can I fix that,many thanks!
In that case you might want to add another part to that blueprint that doesnt rotate along with the character, and attach the emitter tot that?
It depends a bit. will the particles play around the character? or i.e. in her hand?
I just attach it to the character blueprint not a socket,the particle will follow the character.
Sorry for the late reply.Yes!I want to achieve that,but I tried,everything that added to the character blueprint will rotate with player…Thanks!
Any solution available now?