Hi all , I’m using UE5.2 , and working on a painting system,
I got this material to paint on , which use a simple white color that adds a preview color with render target.
and the “Preview texture” i used is below :
it takes a simple red color that multiply with the Size , Location , and brush.
(i learned this method on a video that i can’t found , and i don’t really understand how it works.)
but i found that i can’t see clearly of my preview brush when the background is white ,
As the picture upon. (the red circle nearly dissapeared on white)
(i would like my preview brush to be in any color i selected , red is just for testing)
and i got another question, looking for a way to let the size change in linear , from now it seems to growth exponentialy when the “Size” value increases [0.1->1].
- any idea for how letting my preview brush more clearly even on white background?
- and how could i get the size grow linear .
any advice will be appreciated , thanks so much!!!