About multiplayers

I have a game project consisting only of UIs, and I want to set up a multiplayer system that returns only string data. I plan to use Microsoft PlayFab for matchmaking, but I do not want to deal with server packaging and similar tasks myself. I have actually thought of a method, but I am unsure of its feasibility. If there is a system in UE similar to the Hamachi world-sharing system used in Minecraft, can I use it to match players, transfer IP, and connect the client player to the host player to facilitate data transfer? If such a system exists, could you please provide any guide videos? Alternatively, if there are simpler server systems or sites available, could you please provide guides for those?

Cant anybody help abouit it?? :frowning:
I just wanna string data transfer for game this shouldnt be this hard…