About handheld augmented reality template and C++

i’m pretty new developing for AR in Unreal, but not using C++, i prefer to handle C++ over Blueprints, but when i create a Handheld Augmented Reality project, the wizard does not shows me for C++/Blueprints mode, instead it goes directly to the editor… Can i C++ gameplay script even in this way?


yes you can create a new C++ class afterwards in any BP-project.
UE4 will then create the VisualStudio project and the compile button will appear in the editor.

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perfect. thanks!

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