Luupinh
(Luupinh)
February 29, 2016, 3:01pm
1
Hi guys!
new to Unreal here,
I’m trying to make a gradient fading effect with this gradient texture
I got my material blueprint like this
as you guys can see
I’m trying to make a parameters between 0~1 to change its value
however the result goes wierd
because when I type in 0.5, it look like this
but I thought 0.5 should look like this
how can I make the gradient fade effect with the currect ratio?
Othelnic12
(Othelnic12)
February 29, 2016, 3:41pm
2
Not really sure that I understood correctly.
But I think you need to do so here. Admittedly this is not ratio 0-1.
Luupinh
(Luupinh)
March 1, 2016, 2:01am
3
that is a cool effect!!
unfortunately I think this is too complex for me
could you explain what both parameters GradientRation and Fallouf are for if it is not too much trouble?
Luupinh
(Luupinh)
March 1, 2016, 2:10am
4
sorry for my poor English, I guess I post a difficult-understanding question here
To put this shortly, I use “add” to make gradient fade effect
if I add -1 then the picture should go totally unseen, and add 1 I should see the entire picture
this works well… yet, with a small issue
if the picture between seen and unseen is within the range of 1 and -1
then shouldn’t the picture goes for half if the value is 0?
but when I type in 0 then it just show more than half picture ( actually I can almost see the whole picture like this one)
It is not following the right rate that I want, so I was thinking a way to fix that.
your solution seems great! just a little confuse with the function though
Gradient ratio are used to control the position of the gradient.
But its hardness, is controlled via the parameter fallof.
I’ve tried quite a few options, and this proved to be a most stable. I think you should just repeat it at home, in order to understand better how it works.
Luupinh
(Luupinh)
March 2, 2016, 9:07am
6
I’ve been trying this
I just want some descriptions to prove what I’m thinking is correct
I think I’m getting use to this material now
Thank you all ! !