#1. i want this by using C++ Programming
here is some codes
UENUM(BlueprintType)
enum eType
{
eType_1,
eType_2
}
USTRUCT(BlueprintType, Blueprintable, Category = “CUSTOM”)
struct Custom
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EidtAnyWhere,BlueprintReadWrite,Cateogy = “C”)
eType type_a;
UPROPERTY(EidtAnyWhere,BlueprintReadWrite,Cateogy = “C”)
int type_a_detail;
}
Question :
in Blueprint Detail Panel (assume : make C++ to Blueprint)
if i set “type_a” value to eType_1, nothing changed
BUT
if i set “type_a” value to eType_2 !, Detail Panel is changed
“type_a_detail” Value appear, and i can change this.
how can i do that?