TVwj:
The update fixed the background issues on 4.21 and 4.22. However, I have problems with the preview and target actors. The filter does not work, so all assets are available to choose still no matter what I put for the filter. I also cannot spawn in the target actor. Clicking on it or the reset target actor button will not do anything on 4.21 and 4.22 for me.
There is also a problem with playing the ability for me on 4.22. I created a new project in 4.22 and tried to make a ability, but I cannot preview it because the play ability in the able editor does not work properly. I have to press stop, backward step, and then play for it to properly preview the ability. Just pressing play or stop and then play does not work.
Interesting… I’ll look into that. I’m going to do some heavy testing on the preview / target actor flow this weekend. Not sure what could be causing your play/stop issue, but I’ll check that as well.
jhirsh:
How would you suggest I debug why I can’t get an ability animation node to play on my player character? The animation will play if i use the single node, but with the ability animation node setup similar to the tutorial the HasAbilityAnimation Function always returns false. Is there a verbose option somewhere or should I build this and step through the code?
There is a Verbose option on the Play Animation task. You can try that and check your log to see why it’s failing.
Play Rate should be bindable.