Able Ability System Info and Support Thread

Able v2.21 is submitted. Notes below.

@mesterKG The easiest option is probably just to add an Ability Component to your bow and have it play a really simple animation. That means your Weapon has to be an Actor, but if that’s already the case then that’s no big deal. The other option is to set some variable on your character that your Animation Blueprint then reads and force plays the firing animation or what not on that weapon skeletal mesh. You could use Able’s Custom Event Task to set that variable from the Abilites you want to use the weapon animation (a normal bow shot vs just a charge).

EDIT:
Oh and a user started a discord server for fellow Able users: [FONT=“Calibri”]Able Ability System UE4