Any news on the crash when running in standalone from editor (or rmb and launch from uproject file)? We’re currently getting this error and crash when trying… we’re on 4.19.
[2018.04.06-22.41.39:942] 0]LogInit: Texture streaming: Enabled
[2018.04.06-22.41.40:077] 0]LogLinker: Warning: Can't find file '/Script/AbleEditor'
[2018.04.06-22.41.40:077] 0]LoadErrors: Failed to load /Script/AbleEditor.AblAbilityGraph Referenced by DT_ItemList
[2018.04.06-22.41.40:077] 0]LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file '/Script/AbleEditor'
[2018.04.06-22.41.40:077] 0]LogLinker: Warning: Can't find file for asset '/Script/AbleEditor' while loading NULL.
[2018.04.06-22.41.40:077] 0]LoadErrors: Failed to load /Script/AbleEditor.AblAbilityGraph Referenced by DT_ItemList
[2018.04.06-22.41.40:077] 0]LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file for asset '/Script/AbleEditor' while loading NULL.
[2018.04.06-22.41.40:077] 0]LogLinker: Warning: Can't find file '/Script/AbleEditor'
[2018.04.06-22.41.40:077] 0]LoadErrors: Failed to load /Script/AbleEditor.AblAbilityGraphSchema Referenced by DT_ItemList
[2018.04.06-22.41.40:077] 0]LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file '/Script/AbleEditor'
[2018.04.06-22.41.40:077] 0]LogLinker: Warning: Can't find file for asset '/Script/AbleEditor' while loading NULL.
[2018.04.06-22.41.40:077] 0]LoadErrors: Failed to load /Script/AbleEditor.AblAbilityGraphSchema Referenced by DT_ItemList
[2018.04.06-22.41.40:077] 0]LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file for asset '/Script/AbleEditor' while loading NULL.
[2018.04.06-22.41.40:077] 0]LogLinker: Warning: Can't find file '/Script/AbleEditor'
[2018.04.06-22.41.40:077] 0]LoadErrors: Failed to load /Game/BP/Abilities/Player/Weapons/ABY_BowShoot_01.ABY_BowShoot_01_C Referenced by ABY_BowShoot_01
[2018.04.06-22.41.40:077] 0]LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file '/Script/AbleEditor'
[2018.04.06-22.41.40:077] 0]LogLinker: Warning: Can't find file for asset '/Script/AbleEditor' while loading NULL.
[2018.04.06-22.41.40:077] 0]LoadErrors: Failed to load /Game/BP/Abilities/Player/Weapons/ABY_BowShoot_01.ABY_BowShoot_01_C Referenced by ABY_BowShoot_01
[2018.04.06-22.41.40:077] 0]LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file for asset '/Script/AbleEditor' while loading NULL.
[2018.04.06-22.41.40:077] 0]LogLinker: Warning: Can't find file '/Script/AbleEditor'
[2018.04.06-22.41.40:077] 0]LoadErrors: Failed to load /Script/AbleEditor.AblAbilityGraph Referenced by ABY_BowShoot_01
[2018.04.06-22.41.40:077] 0]LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file '/Script/AbleEditor'
[2018.04.06-22.41.40:077] 0]LogLinker: Warning: Can't find file for asset '/Script/AbleEditor' while loading NULL.
[2018.04.06-22.41.40:077] 0]LoadErrors: Failed to load /Script/AbleEditor.AblAbilityGraph Referenced by ABY_BowShoot_01
[2018.04.06-22.41.40:077] 0]LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file for asset '/Script/AbleEditor' while loading NULL.
[2018.04.06-22.41.43:110] 0]LogWindows: Error: === Critical error: ===
[2018.04.06-22.41.43:110] 0]LogWindows: Error:
[2018.04.06-22.41.43:110] 0]LogWindows: Error: Fatal error!
[2018.04.06-22.41.43:110] 0]LogWindows: Error:
[2018.04.06-22.41.43:110] 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000060
[2018.04.06-22.41.43:110] 0]LogWindows: Error:
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x000000002B83097A UE4Editor-Engine.dll!UEdGraph::GetAllChildrenGraphs() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraph.cpp:340]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x000000002B4F31D7 UE4Editor-Engine.dll!UBlueprint::GetAllGraphs() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\blueprint.cpp:1542]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x000000002A03A214 UE4Editor-UnrealEd.dll!FRegenerationHelper::LinkExternalDependencies() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1096]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x000000002A039F41 UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::LinkExternalDependencies() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1557]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x000000002B50FADE UE4Editor-Engine.dll!UBlueprint::RegenerateClass() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\blueprint.cpp:649]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x0000000044517AC5 UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:580]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x00000000444ECD43 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1664]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x00000000446A3EDB UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3353]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x00000000446730F7 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4027]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x0000000044698A11 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4250]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x0000000044671862 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3648]
[2018.04.06-22.41.43:110] 0]LogWindows: Error: [Callstack] 0x00000000446734CB UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2746]
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