HI,
I’ve recently bought your Able Ability System and integrated it into 4.19 engine (through the launcher). The problem I have is that upon opening the event graph of any ability all my events dont have context to pass and are displayed as CustomEvents
What do I do wrong? I need that Context
edit:
upon opening any ability this error is displayed in the output log:
LogBlueprint: Warning: Node ‘/Game/RogueContent/Unit/Abilities/test.test:Able Ability Graph.K2Node_Event_0’ missing NodeGuid, this can cause deterministic cooking issues please resave package.
LogBlueprint: Warning: Node ‘/Game/RogueContent/Unit/Abilities/test.test:Able Ability Graph.K2Node_Event_1’ missing NodeGuid, this can cause deterministic cooking issues please resave package.
LogBlueprint: Warning: Node ‘/Game/RogueContent/Unit/Abilities/test.test:Able Ability Graph.K2Node_Event_2’ missing NodeGuid, this can cause deterministic cooking issues please resave package.
LogBlueprint: Warning: Node ‘/Game/RogueContent/Unit/Abilities/test.test:Able Ability Graph.K2Node_Event_3’ missing NodeGuid, this can cause deterministic cooking issues please resave package.
Same thing happens on 4.18.3,
Any ideas on how I can debug this problem are much appreciated
Thanks,