Able Ability System Info and Support Thread

Thanks for the heads up, I’ll look into this and let you know what I find.

EDIT: @Hitsugen, Looks like the call into PlayerInput that condition uses wasn’t working as expected. I’ve gone ahead and changed the logic up a bit under the hood so now it uses the key time down and allows you to specify a time window (in seconds) that defines what “Recently Pressed” means, so it’s a bit more flexible as well. v1.4 hasn’t gone out yet so I’m hoping I can sneak this change in, otherwise it’ll be in v1.5.