Howdy, I’m having an issue playing an animation using the Ability Animation Node, on an ability that IsLooping, and Channeled indefinitely.
(The idea is to have an ability perform a block with a corresponding block_loop animation)
I followed the tutorial listed here and that works,
but If I try to do a Layered Blend Per Bone, or play any other animation that isn’t the “Play Ability Animation” node, I always get a pop/stutter of the final animation.
Am I doing something incorrectly?