Able v3.78 has been submitted, notes below:
Able v3.78
QUICK NOTE:
I have a couple features I’ve been working on that aren’t ready just yet, but wanted to get this patch out since it fixes some pretty big issues (especially on the UE5 side of things).
UE4.26/4.27 versions will follow in the next few days as I have to manually backport things for those guys since UE5 made the integration a nightmare.
Added SVG versions of various Able Icons. More will follow.
“Get Range” method now always returns the range of an Ability, not just if it requires targeting.
Able Ability Component is now blueprintable.
Exposed various cooldown fields to blueprints (more for future work).
Renamed/Combined the Task/Ability Scratchpad Subsystems into AbleUtilitySubsystem - this just saves a Subsystem/UObject and consolidates things for future features.
Added “Use Actor Rotation” to the AblAbilityTargetTypeLocation Struct. This sets the rotation to always be the same as the actor during evaluation.
Turn To Task can be set to Client or Server only (or both like normal).
Fixed an issue where the Target of an Ability could be lost on the server due to using a cached variable.
Fix to Ability Start Blueprint Event not firing on the Ability Component.
Fix to “Asset is not an Actor Blueprint” when selecting from the Target/Preview dropdown due to double-clicking on an Asset. (UE5 only issue).
Fix to Drop down menus somehow getting stuck open (UE5 only issue).
Also if you aren’t on our discord, there was a new UE5 sample made for users that sets up a simple fireball ability + hit reaction. You can grab it here:
Shared with Dropbox